![]() Additionally, the first 2 hits of Liu Kang’s, , are high attacks meaning they can be easily avoided if the opponent is already in a ducking state and isn’t blocking. The downside to using this string is that if the opponent is only hit by the last hit, then Liu Kang cannot hit confirm it unlike his +. , is also a great move to throw out in the neutral because it will advance Liu Kang forward, stopping opponents from approaching while being difficult to whiff punish. Keep in mind that the opponent will be able to use a Breakaway after being hit by Liu Kang’s, ,, so it may also be wise to hit confirm, on its own into Bicycle Kick. This means that Liu Kang can repeatedly use, and confirm into, , on hit or stagger on block. This string is very good for pressure because not only are the first 2 hits amazing staggers, but, can also be hit confirmed. After staggering, Liu Kang will be able to attack again or go for a throw. ![]() The 1st and 2nd hits are both only -2 and can be staggered on block. This is a multi-hitting high attack that can either be used for pressure or hit confirmed into a Special Move. This is best done in the corner as it’ll leave them close enough for Liu Kang to follow up with an attack.Īnother great string to use up-close is Liu Kang’s Twin Lotus (, , ). If Bicycle Kick is not Amplified, it will restand the opponent and leave Liu Kang at +3 on hit. After doing so, any landed hit from Liu Kang can be linked into Bicycle Kick and trigger its Krushing Blow for massive damage. It’s recommended to always end combos with Bicycle Kick and Amplify it until you’ve fulfilled its Krushing Blow requirements. If Bicycle Kick has been Amplified 3 times during the match, then its next use will trigger a Krushing Blow. Bicycle Kick can also be Amplified twice, granting additional corner carry and damage. Bicycle Kick will carry the opponent closer to the corner and when Amplified, will knock the opponent down while granting very high hit advantage. Ending combos with Flying Dragon Kick will deal maximum damage. Liu Kang’s combos can either be ended in Flying Dragon Kick ( ) or Bicycle Kick ( ). If done midscreen however, it can only combo into Flying Dragon Kick ( ). ![]() This is mainly done in the corner as Liu Kang gains very high damage from the Krushing Blow. Liu Kang is also able to launch after hitting an opponent with his +, , + KB. Due to being unsafe at -12 on block and having slightly slower start-up than his other normals, this string should not be used often, but rather as a punisher. In order to use this string, the final 3 inputs must be quickly dialed in. Liu Kang’s +, ,, consists of multiple mid-hitting kicks. Liu Kang can launch his opponents with his +, ,, string.
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